GTA Inspired Work In Progress

Inspired by the early GTA games from the PS1 era, I designed and built my own movement system for the cars that took advantage of the physics simulation provided by Unreal Engine to get the exact feel I wanted.

In addition, I also implemented the AI system for the cars which uses the NavMesh in Unreal coupled with my own implementation of dynamic obstacle avoidance.

You can see my implementation of this movement system and AI integration on this repo I made in Github


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Who Ate My Lunch? - Unreal Engine and OpenAI GPT-4